Movement&fire

Movement&fire

Postby triccor2 » 21 Jul 2017

Hi, some questions raised up during last game:

1) a tank is moving "top speed" in wood (difficult ground): reduce movement by 1d6 or 2d
2) a moving gun is affected by difficult ground and obstacles penality?
3) infantry team moves "top speed" from building: does it move max of 2.5" + 5"?
4) a vehicle behind another vehicle: which cover save?
5) a tank is firing "open fire": have I to reduce the ammo total amount by one ir two (since fire 2 times)?

Thanks
triccor2
triccor2
Rosa Klebb
 
Posts: 51

Re: Movement&fire

Postby Nazrat » 21 Jul 2017

1) Reduce movement 1D6 per movement action in the difficult terrain.
2) I don't see why not. Putting them in difficult terrain means they probably won't ever be moving, though.
3) Yes.
4) I'd say if it was mostly blocked the vehicle behind would get a 6+ cover save (It never gets any better than that in the rules).
5) Reduce by one per fire action, so two if you take both shots.
Nazrat
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Re: Movement&fire

Postby triccor2 » 21 Jul 2017

Thanks for quick answer, Nazrat.

Cheers
Triccor2
triccor2
Rosa Klebb
 
Posts: 51


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