BG Tobruk Units with Motorcycles How Are You Handling Them?

BG Tobruk Units with Motorcycles How Are You Handling Them?

Postby Historical Wargamer » 26 Jul 2017

We finished our first BG Tobruk wargame and had rules issues related to units with motorcycle transport.

The Bersaglieri Motorcycle Platoon has 4 Motorcycle Squads (Unit Composition: 7 men with a Breda 30 LMG, Transport: Mounted on 3 motorcycles) and a Command Squad. The German Kradshutzen Platoon has 3 Kradshutzen Squads (Squad Unit Composition: 6 men on 2 motorcycles with sidecars, MG Team: 3 men on motorcycle with sidecar) and a Command Squad.

We treated a motorcycle squad as one unit and the transporting motorcycles for the squad as one unit for order issuing, e.g. one order to move or disembark the 3 motorcycles of a single Bersaglieri MC Platoon squad.

But there were a couple of situations the resulted in rules questions.
1. If a Motorcycle Squad is targeted (while mounted on its transport) by small arms fire and receives 1 hit then one motorcycle is destroyed. Then the Damage to Transported Troops rule of D3 casualties comes into play. So if only one figure is lost and morale is passed (and the unit is eventually unpinned) you have a situation where you have some members of the squad still riding motorcycles and one member without a ride. No chit draw for losing a motorcycle. How do you handle this result (you have part of the squad mounted and part not mounted)?
If one hit can take out three motorcycles (it is "the squad's transport") as one person in our group stated--that appears problematical as well.

2. How do you handle a Breakdown counter result of immobilized against a motorcycle squad? Is only one motorcycle of the squad immobilized (or all 3 motorcycles of the squad)? If only one then you have a similar situation to #1 above with one member dismounted and others are mounted.

3. The 7 men on a Bersaglieri Squad actually require 2 motorcycles and 1 motorcycle with a sidecar or 4 motorcycles (as opposed to 3 motorcycles per the OB list because the transport capacity of a motorcycle without sidecar is 2). We just "fudged" with 7 men being transported by 3 motorcycles per the OB, but the question remains about what is the 7th squad member riding? The German Kradshutzen OB states motorcycles with sidecars (transport capacity of 3) and thus there is no transport question.

4. Do you keep the motorcycles of a squad within 1" to 2" of each other (similar to a squad of infantry) or allow spreading them out a bit more?

Any feedback would be appreciated. We do not want to establish a precedent that is not "rules legal."
User avatar
Historical Wargamer
Whisper
 
Posts: 279

Re: BG Tobruk Units with Motorcycles How Are You Handling Th

Postby fred » 22 Aug 2017

We had some of these questions when we played with m/c.

We went with the simple solution of ignoring the m/c for casualties - men were killed by shooting as with any other infantry squad. The kill a m/c and cause 1d3 infantry casualties didn't feel right.

We were playing with multi-based 15mm figures, so needed a degree of abstraction anyway.

Breakdown - probably play it against the whole squad. But it seems a bit much they all got flat tyres at the same time.... But its probably simpler to treat it this way. If some of the guys are walking, this will slow down the whole squad. Within the rules the squad has to maintain coherence.

Some of this I think is down to perception - we play with 10mm or 15mm multi-based figures, so think for more of the unit as an entity, than the individual figures within that unit.
fred
Three Blind Mice
 
Posts: 12

Re: BG Tobruk Units with Motorcycles How Are You Handling Th

Postby Historical Wargamer » 22 Aug 2017

Fred:

Thanks for the response! It appears that some rules refinement decisions will need to be made By Warwick.

I agree on a breakdown impacting the unit (even though, as you note, it seems a "bit much").

Did you use 3 motorcycles to transport the 7 men of the Bersaglieri squad?
User avatar
Historical Wargamer
Whisper
 
Posts: 279

Re: BG Tobruk Units with Motorcycles How Are You Handling Th

Postby fred » 23 Aug 2017

It was my mate's italians - I'm not sure we had noticed that there were more men than spaces on the m/c - perhaps one is riding on the handlebars!
fred
Three Blind Mice
 
Posts: 12

Re: BG Tobruk Units with Motorcycles How Are You Handling Th

Postby Brodir » 23 Aug 2017

1. The first casualty is a motorcycle, then after than it starts working through the passengers of that bike. Once they are gone, start on the next bike and passengers. No D3 casualties, just hits as for an infantry squad under fire. No counter for the bike.

2. Do not allow breakdown chits on m/c troops. Play on a vehicle, not an infantry squad.

3. Either way is fine, yes, there should be a sidecar in there, so 2 motorcycles and 1 motorcycle and sidecar carry 7 men. 4 motorcycles is fine too, so 1 guy get his own bike.

4. Once disembarked the bikes do nothing, they are nothing, they can't be shot at or given an order or anything (remove them). I leave a model on the table to show were they are left, in case I want to embark the infantry again, but the infantry would have to move to them, not the other way round.

Fundamentally, they are infantry squad with a long move... but they need to disembark to shoot straight! Hope that helps :grin:
User avatar
Brodir
Dr No
 
Posts: 1333

Re: BG Tobruk Units with Motorcycles How Are You Handling Th

Postby wolflord » 23 Aug 2017

Brodir, that helps a lot! :clapping:

One question, do M/C troops, Cavalry and soldiers on bikes benefit from cover saves?

Regards
Wolflord
“Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
Robert E. Howard, The Tower of the Elephant
User avatar
wolflord
Mr Kidd
 
Posts: 160



Return to Battlegroup Discussion

Who is online

Users browsing this forum: No registered users and 7 guests